# TASK::ADD_PATROL_ROUTE_LINK

- **Hash:** `0x23083260DEC3A551`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `AddPatrolRouteLink`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/ADD_PATROL_ROUTE_LINK

## Signature

```c
void ADD_PATROL_ROUTE_LINK(int node1, int node2);
```

## Parameters

- `node1` (`int`)
- `node2` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
AddPatrolRouteLink(node1, node2)

-- always available, by hash
Citizen.InvokeNative(0x23083260DEC3A551, node1, node2)
```

### JavaScript

```js
AddPatrolRouteLink(node1, node2);

// by hash
Citizen.invokeNative('0x23083260DEC3A551', node1, node2);
```

### C#

```csharp
Function.Call((Hash)0x23083260DEC3A551, node1, node2);
```

*Sources: alloc8or RDR3 NativeDB.*
