{"hash":"0x8EDF950167586B7C","ns":"TASK","name":"ADD_PATROL_ROUTE_NODE","slug":"ADD_PATROL_ROUTE_NODE","official":true,"named":true,"luaName":"AddPatrolRouteNode","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"nodeId","type":"int"},{"name":"scenarioName","type":"const char*"},{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"},{"name":"lookPosX","type":"float"},{"name":"lookPosY","type":"float"},{"name":"lookPosZ","type":"float"},{"name":"duration","type":"int"},{"name":"p9","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x8EDF950167586B7C","gtaJhash":"0x21B48F10","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/ADD_PATROL_ROUTE_NODE","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/ADD_PATROL_ROUTE_NODE.md","snippets":{"lua":"AddPatrolRouteNode(nodeId, scenarioName, x, y, z, lookPosX, lookPosY, lookPosZ, duration, p9)","luaInvoke":"Citizen.InvokeNative(0x8EDF950167586B7C, nodeId, scenarioName, x, y, z, lookPosX, lookPosY, lookPosZ, duration, p9)","js":"AddPatrolRouteNode(nodeId, scenarioName, x, y, z, lookPosX, lookPosY, lookPosZ, duration, p9);","jsInvoke":"Citizen.invokeNative('0x8EDF950167586B7C', nodeId, scenarioName, x + 0.0000001, y + 0.0000001, z + 0.0000001, lookPosX + 0.0000001, lookPosY + 0.0000001, lookPosZ + 0.0000001, duration, p9);","csharp":"Function.Call((Hash)0x8EDF950167586B7C, nodeId, scenarioName, x, y, z, lookPosX, lookPosY, lookPosZ, duration, p9);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}