{"hash":"0x5E5D96BE25E9DF68","ns":"TASK","name":"ARE_COMPOSITE_LOOTABLE_ENTITY_DEF_ASSETS_LOADED","slug":"ARE_COMPOSITE_LOOTABLE_ENTITY_DEF_ASSETS_LOADED","official":true,"named":true,"luaName":"AreCompositeLootableEntityDefAssetsLoaded","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"asset","type":"Hash"}],"summary":"Returns true when requested asset is loaded","descriptions":[{"source":"alloc8or","format":"text","body":"Returns true when requested asset is loaded"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/TASK/ARE_COMPOSITE_LOOTABLE_ENTITY_DEF_ASSETS_LOADED","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/ARE_COMPOSITE_LOOTABLE_ENTITY_DEF_ASSETS_LOADED.md","snippets":{"lua":"local retval = AreCompositeLootableEntityDefAssetsLoaded(asset)","luaInvoke":"local retval = Citizen.InvokeNative(0x5E5D96BE25E9DF68, asset, Citizen.ReturnResultAnyway())","js":"const retval = AreCompositeLootableEntityDefAssetsLoaded(asset);","jsInvoke":"const retval = Citizen.invokeNative('0x5E5D96BE25E9DF68', asset, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x5E5D96BE25E9DF68, asset);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``."]}}