# TASK::ASSISTED_MOVEMENT_IS_ROUTE_LOADED

- **Hash:** `0x60F9A4393A21F741`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `AssistedMovementIsRouteLoaded`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/ASSISTED_MOVEMENT_IS_ROUTE_LOADED

## Signature

```c
BOOL ASSISTED_MOVEMENT_IS_ROUTE_LOADED(const char* route);
```

## Parameters

- `route` (`const char*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = AssistedMovementIsRouteLoaded(route)

-- always available, by hash
local retval = Citizen.InvokeNative(0x60F9A4393A21F741, route, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = AssistedMovementIsRouteLoaded(route);

// by hash
const retval = Citizen.invokeNative('0x60F9A4393A21F741', route, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x60F9A4393A21F741, route);
```

*Sources: alloc8or RDR3 NativeDB.*
