# TASK::CAN_START_ITEM_INTERACTION

- **Hash:** `0x2D19BC4DF626CBE7`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `CanStartItemInteraction`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/CAN_START_ITEM_INTERACTION

## Signature

```c
BOOL CAN_START_ITEM_INTERACTION(Ped ped, Hash itemHash, Hash interactionAnimHash, int p3);
```

## Parameters

- `ped` (`Ped`)
- `itemHash` (`Hash`)
- `interactionAnimHash` (`Hash`)
- `p3` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = CanStartItemInteraction(ped, itemHash, interactionAnimHash, p3)

-- always available, by hash
local retval = Citizen.InvokeNative(0x2D19BC4DF626CBE7, ped, itemHash, interactionAnimHash, p3, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = CanStartItemInteraction(ped, itemHash, interactionAnimHash, p3);

// by hash
const retval = Citizen.invokeNative('0x2D19BC4DF626CBE7', ped, itemHash, interactionAnimHash, p3, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x2D19BC4DF626CBE7, ped, itemHash, interactionAnimHash, p3);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
