{"hash":"0xAAA34F8A7CB32098","ns":"TASK","name":"CLEAR_PED_TASKS_IMMEDIATELY","slug":"CLEAR_PED_TASKS_IMMEDIATELY","official":true,"named":true,"luaName":"ClearPedTasksImmediately","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"p1","type":"BOOL"},{"name":"resetCrouch","type":"BOOL"}],"summary":"Immediately stops the pedestrian from whatever it's doing.","descriptions":[{"source":"alloc8or","format":"text","body":"Immediately stops the pedestrian from whatever it's doing. They stop fighting, animations, etc. they forget what they were doing.\n\nresetCrouch TRUE = ped will stand up if crouching, FALSE = ped will remain crouching if crouched"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xAAA34F8A7CB32098","gtaJhash":"0xBC045625","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/TASK/CLEAR_PED_TASKS_IMMEDIATELY","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/CLEAR_PED_TASKS_IMMEDIATELY.md","snippets":{"lua":"ClearPedTasksImmediately(ped, p1, resetCrouch)","luaInvoke":"Citizen.InvokeNative(0xAAA34F8A7CB32098, ped, p1, resetCrouch)","js":"ClearPedTasksImmediately(ped, p1, resetCrouch);","jsInvoke":"Citizen.invokeNative('0xAAA34F8A7CB32098', ped, p1, resetCrouch);","csharp":"Function.Call((Hash)0xAAA34F8A7CB32098, ped, p1, resetCrouch);","notes":[]}}