# TASK::CLEAR_PED_TASKS_IMMEDIATELY

- **Hash:** `0xAAA34F8A7CB32098`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `ClearPedTasksImmediately`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/CLEAR_PED_TASKS_IMMEDIATELY

## Signature

```c
void CLEAR_PED_TASKS_IMMEDIATELY(Ped ped, BOOL p1, BOOL resetCrouch);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`BOOL`)
- `resetCrouch` (`BOOL`)

## Returns

`void`

## Description

Immediately stops the pedestrian from whatever it's doing. They stop fighting, animations, etc. they forget what they were doing.

resetCrouch TRUE = ped will stand up if crouching, FALSE = ped will remain crouching if crouched

## Usage

### Lua

```lua
ClearPedTasksImmediately(ped, p1, resetCrouch)

-- always available, by hash
Citizen.InvokeNative(0xAAA34F8A7CB32098, ped, p1, resetCrouch)
```

### JavaScript

```js
ClearPedTasksImmediately(ped, p1, resetCrouch);

// by hash
Citizen.invokeNative('0xAAA34F8A7CB32098', ped, p1, resetCrouch);
```

### C#

```csharp
Function.Call((Hash)0xAAA34F8A7CB32098, ped, p1, resetCrouch);
```

*Sources: alloc8or RDR3 NativeDB.*
