# TASK::CLOSE_SEQUENCE_TASK

- **Hash:** `0x39E72BC99E6360CB`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `CloseSequenceTask`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/CLOSE_SEQUENCE_TASK

## Signature

```c
void CLOSE_SEQUENCE_TASK(int taskSequenceId);
```

## Parameters

- `taskSequenceId` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
CloseSequenceTask(taskSequenceId)

-- always available, by hash
Citizen.InvokeNative(0x39E72BC99E6360CB, taskSequenceId)
```

### JavaScript

```js
CloseSequenceTask(taskSequenceId);

// by hash
Citizen.invokeNative('0x39E72BC99E6360CB', taskSequenceId);
```

### C#

```csharp
Function.Call((Hash)0x39E72BC99E6360CB, taskSequenceId);
```

## See also

- [TASK::OPEN_SEQUENCE_TASK](https://natives.borderlinerp.com/natives/TASK/OPEN_SEQUENCE_TASK.md)
- [TASK::CLEAR_SEQUENCE_TASK](https://natives.borderlinerp.com/natives/TASK/CLEAR_SEQUENCE_TASK.md)

*Sources: alloc8or RDR3 NativeDB.*
