# TASK::CREATE_PATROL_ROUTE

- **Hash:** `0xAF8A443CCC8018DC`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `CreatePatrolRoute`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/CREATE_PATROL_ROUTE

## Signature

```c
void CREATE_PATROL_ROUTE();
```

## Returns

`void`

## Usage

### Lua

```lua
CreatePatrolRoute()

-- always available, by hash
Citizen.InvokeNative(0xAF8A443CCC8018DC)
```

### JavaScript

```js
CreatePatrolRoute();

// by hash
Citizen.invokeNative('0xAF8A443CCC8018DC');
```

### C#

```csharp
Function.Call((Hash)0xAF8A443CCC8018DC);
```

## See also

- [TASK::OPEN_PATROL_ROUTE](https://natives.borderlinerp.com/natives/TASK/OPEN_PATROL_ROUTE.md)
- [TASK::CLOSE_PATROL_ROUTE](https://natives.borderlinerp.com/natives/TASK/CLOSE_PATROL_ROUTE.md)
- [TASK::DELETE_PATROL_ROUTE](https://natives.borderlinerp.com/natives/TASK/DELETE_PATROL_ROUTE.md)

*Sources: alloc8or RDR3 NativeDB.*
