{"hash":"0x94B745CE41DB58A1","ns":"TASK","name":"CREATE_SCENARIO_POINT_HASH","slug":"CREATE_SCENARIO_POINT_HASH","official":true,"named":true,"luaName":"CreateScenarioPointHash","game":"rdr3","apiset":"client","returnType":"int","params":[{"name":"scenarioHash","type":"Hash"},{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"},{"name":"heading","type":"float"},{"name":"p5","type":"Any"},{"name":"p6","type":"Any"},{"name":"p7","type":"BOOL"}],"summary":"Returns scenario","descriptions":[{"source":"alloc8or","format":"text","body":"Returns scenario"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/TASK/CREATE_SCENARIO_POINT_HASH","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/CREATE_SCENARIO_POINT_HASH.md","snippets":{"lua":"local retval = CreateScenarioPointHash(scenarioHash, x, y, z, heading, p5, p6, p7)","luaInvoke":"local retval = Citizen.InvokeNative(0x94B745CE41DB58A1, scenarioHash, x, y, z, heading, p5, p6, p7, Citizen.ResultAsInteger())","js":"const retval = CreateScenarioPointHash(scenarioHash, x, y, z, heading, p5, p6, p7);","jsInvoke":"const retval = Citizen.invokeNative('0x94B745CE41DB58A1', scenarioHash, x + 0.0000001, y + 0.0000001, z + 0.0000001, heading + 0.0000001, p5, p6, p7, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x94B745CE41DB58A1, scenarioHash, x, y, z, heading, p5, p6, p7);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}