{"hash":"0xF9034C136C9E00D3","ns":"TASK","name":"DOES_SCENARIO_GROUP_EXIST","slug":"DOES_SCENARIO_GROUP_EXIST","official":true,"named":true,"luaName":"DoesScenarioGroupExist","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"scenarioGroup","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xF9034C136C9E00D3","gtaJhash":"0x5F072EB9","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/DOES_SCENARIO_GROUP_EXIST","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/DOES_SCENARIO_GROUP_EXIST.md","snippets":{"lua":"local retval = DoesScenarioGroupExist(scenarioGroup)","luaInvoke":"local retval = Citizen.InvokeNative(0xF9034C136C9E00D3, scenarioGroup, Citizen.ReturnResultAnyway())","js":"const retval = DoesScenarioGroupExist(scenarioGroup);","jsInvoke":"const retval = Citizen.invokeNative('0xF9034C136C9E00D3', scenarioGroup, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xF9034C136C9E00D3, scenarioGroup);","notes":[]}}