# TASK::DOES_SCENARIO_GROUP_EXIST

- **Hash:** `0xF9034C136C9E00D3`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `DoesScenarioGroupExist`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/DOES_SCENARIO_GROUP_EXIST

## Signature

```c
BOOL DOES_SCENARIO_GROUP_EXIST(const char* scenarioGroup);
```

## Parameters

- `scenarioGroup` (`const char*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = DoesScenarioGroupExist(scenarioGroup)

-- always available, by hash
local retval = Citizen.InvokeNative(0xF9034C136C9E00D3, scenarioGroup, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = DoesScenarioGroupExist(scenarioGroup);

// by hash
const retval = Citizen.invokeNative('0xF9034C136C9E00D3', scenarioGroup, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xF9034C136C9E00D3, scenarioGroup);
```

*Sources: alloc8or RDR3 NativeDB.*
