{"hash":"0x841475AC96E794D1","ns":"TASK","name":"DOES_SCENARIO_POINT_EXIST","slug":"DOES_SCENARIO_POINT_EXIST","official":true,"named":true,"luaName":"DoesScenarioPointExist","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"scenario","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/DOES_SCENARIO_POINT_EXIST","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/DOES_SCENARIO_POINT_EXIST.md","snippets":{"lua":"local retval = DoesScenarioPointExist(scenario)","luaInvoke":"local retval = Citizen.InvokeNative(0x841475AC96E794D1, scenario, Citizen.ReturnResultAnyway())","js":"const retval = DoesScenarioPointExist(scenario);","jsInvoke":"const retval = Citizen.invokeNative('0x841475AC96E794D1', scenario, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x841475AC96E794D1, scenario);","notes":[]}}