# TASK::DOES_SCRIPTED_COVER_POINT_EXIST_AT_COORDS

- **Hash:** `0xA98B8E3C088E5A31`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `DoesScriptedCoverPointExistAtCoords`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/DOES_SCRIPTED_COVER_POINT_EXIST_AT_COORDS

## Signature

```c
BOOL DOES_SCRIPTED_COVER_POINT_EXIST_AT_COORDS(Any p0, Any p1, Any p2, Any p3);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)
- `p2` (`Any`)
- `p3` (`Any`)

## Returns

`BOOL`

## Description

Checks if there is a cover point at position

## Usage

### Lua

```lua
local retval = DoesScriptedCoverPointExistAtCoords(p0, p1, p2, p3)

-- always available, by hash
local retval = Citizen.InvokeNative(0xA98B8E3C088E5A31, p0, p1, p2, p3, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = DoesScriptedCoverPointExistAtCoords(p0, p1, p2, p3);

// by hash
const retval = Citizen.invokeNative('0xA98B8E3C088E5A31', p0, p1, p2, p3, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xA98B8E3C088E5A31, p0, p1, p2, p3);
```

*Sources: alloc8or RDR3 NativeDB.*
