{"hash":"0xF533D68FF970D190","ns":"TASK","name":"FIND_SCENARIO_OF_TYPE_HASH","slug":"FIND_SCENARIO_OF_TYPE_HASH","official":true,"named":true,"luaName":"FindScenarioOfTypeHash","game":"rdr3","apiset":"client","returnType":"int","params":[{"name":"xPos","type":"float"},{"name":"yPos","type":"float"},{"name":"zPos","type":"float"},{"name":"scenarioType","type":"Hash"},{"name":"distance","type":"float"},{"name":"p5","type":"Any"},{"name":"p6","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/FIND_SCENARIO_OF_TYPE_HASH","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/FIND_SCENARIO_OF_TYPE_HASH.md","snippets":{"lua":"local retval = FindScenarioOfTypeHash(xPos, yPos, zPos, scenarioType, distance, p5, p6)","luaInvoke":"local retval = Citizen.InvokeNative(0xF533D68FF970D190, xPos, yPos, zPos, scenarioType, distance, p5, p6, Citizen.ResultAsInteger())","js":"const retval = FindScenarioOfTypeHash(xPos, yPos, zPos, scenarioType, distance, p5, p6);","jsInvoke":"const retval = Citizen.invokeNative('0xF533D68FF970D190', xPos + 0.0000001, yPos + 0.0000001, zPos + 0.0000001, scenarioType, distance + 0.0000001, p5, p6, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0xF533D68FF970D190, xPos, yPos, zPos, scenarioType, distance, p5, p6);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}