# TASK::FIND_SCENARIO_OF_TYPE_HASH

- **Hash:** `0xF533D68FF970D190`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `FindScenarioOfTypeHash`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/FIND_SCENARIO_OF_TYPE_HASH

## Signature

```c
int FIND_SCENARIO_OF_TYPE_HASH(float xPos, float yPos, float zPos, Hash scenarioType, float distance, Any p5, BOOL p6);
```

## Parameters

- `xPos` (`float`)
- `yPos` (`float`)
- `zPos` (`float`)
- `scenarioType` (`Hash`)
- `distance` (`float`)
- `p5` (`Any`)
- `p6` (`BOOL`)

## Returns

`int`

## Usage

### Lua

```lua
local retval = FindScenarioOfTypeHash(xPos, yPos, zPos, scenarioType, distance, p5, p6)

-- always available, by hash
local retval = Citizen.InvokeNative(0xF533D68FF970D190, xPos, yPos, zPos, scenarioType, distance, p5, p6, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = FindScenarioOfTypeHash(xPos, yPos, zPos, scenarioType, distance, p5, p6);

// by hash
const retval = Citizen.invokeNative('0xF533D68FF970D190', xPos + 0.0000001, yPos + 0.0000001, zPos + 0.0000001, scenarioType, distance + 0.0000001, p5, p6, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xF533D68FF970D190, xPos, yPos, zPos, scenarioType, distance, p5, p6);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
