# TASK::FORCE_SCENARIO_GROUP_PRIORITY

- **Hash:** `0x444C910A5058E568`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `ForceScenarioGroupPriority`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/FORCE_SCENARIO_GROUP_PRIORITY

## Signature

```c
void FORCE_SCENARIO_GROUP_PRIORITY(Any p0, Any p1);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
ForceScenarioGroupPriority(p0, p1)

-- always available, by hash
Citizen.InvokeNative(0x444C910A5058E568, p0, p1)
```

### JavaScript

```js
ForceScenarioGroupPriority(p0, p1);

// by hash
Citizen.invokeNative('0x444C910A5058E568', p0, p1);
```

### C#

```csharp
Function.Call((Hash)0x444C910A5058E568, p0, p1);
```

*Sources: alloc8or RDR3 NativeDB.*
