# TASK::GET_ACTIVE_VEHICLE_MISSION_TYPE

- **Hash:** `0x534AEBA6E5ED4CAB`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `GetActiveVehicleMissionType`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/GET_ACTIVE_VEHICLE_MISSION_TYPE

## Signature

```c
int GET_ACTIVE_VEHICLE_MISSION_TYPE(Vehicle vehicle);
```

## Parameters

- `vehicle` (`Vehicle`)

## Returns

`int`

## Usage

### Lua

```lua
local retval = GetActiveVehicleMissionType(vehicle)

-- always available, by hash
local retval = Citizen.InvokeNative(0x534AEBA6E5ED4CAB, vehicle, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetActiveVehicleMissionType(vehicle);

// by hash
const retval = Citizen.invokeNative('0x534AEBA6E5ED4CAB', vehicle, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x534AEBA6E5ED4CAB, vehicle);
```

*Sources: alloc8or RDR3 NativeDB.*
