# TASK::GET_ITEM_INTERACTION_PROMPT_PROGRESS

- **Hash:** `0xBC864A70AD55E0C1`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `GetItemInteractionPromptProgress`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/GET_ITEM_INTERACTION_PROMPT_PROGRESS

## Signature

```c
float GET_ITEM_INTERACTION_PROMPT_PROGRESS(Ped ped, Hash inputContext);
```

## Parameters

- `ped` (`Ped`)
- `inputContext` (`Hash`)

## Returns

`float`

## Usage

### Lua

```lua
local retval = GetItemInteractionPromptProgress(ped, inputContext)

-- always available, by hash
local retval = Citizen.InvokeNative(0xBC864A70AD55E0C1, ped, inputContext, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetItemInteractionPromptProgress(ped, inputContext);

// by hash
const retval = Citizen.invokeNative('0xBC864A70AD55E0C1', ped, inputContext, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0xBC864A70AD55E0C1, ped, inputContext);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
