# TASK::GET_ITEM_INTERACTION_STATE

- **Hash:** `0x6AA3DCA2C6F5EB6D`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `GetItemInteractionState`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/GET_ITEM_INTERACTION_STATE

## Signature

```c
Hash GET_ITEM_INTERACTION_STATE(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`Hash`

## Usage

### Lua

```lua
local retval = GetItemInteractionState(ped)

-- always available, by hash
local retval = Citizen.InvokeNative(0x6AA3DCA2C6F5EB6D, ped, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetItemInteractionState(ped);

// by hash
const retval = Citizen.invokeNative('0x6AA3DCA2C6F5EB6D', ped, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x6AA3DCA2C6F5EB6D, ped);
```

## See also

- [TASK::_SET_ITEM_INTERACTION_STATE](https://natives.borderlinerp.com/natives/TASK/_SET_ITEM_INTERACTION_STATE.md) — All Interaction states

*Sources: alloc8or RDR3 NativeDB.*
