# TASK::GET_PED_DESIRED_MOVE_BLEND_RATIO

- **Hash:** `0x8517D4A6CA8513ED`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `GetPedDesiredMoveBlendRatio`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/GET_PED_DESIRED_MOVE_BLEND_RATIO

## Signature

```c
float GET_PED_DESIRED_MOVE_BLEND_RATIO(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`float`

## Usage

### Lua

```lua
local retval = GetPedDesiredMoveBlendRatio(ped)

-- always available, by hash
local retval = Citizen.InvokeNative(0x8517D4A6CA8513ED, ped, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetPedDesiredMoveBlendRatio(ped);

// by hash
const retval = Citizen.invokeNative('0x8517D4A6CA8513ED', ped, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0x8517D4A6CA8513ED, ped);
```

## See also

- [TASK::SET_PED_DESIRED_MOVE_BLEND_RATIO](https://natives.borderlinerp.com/natives/TASK/SET_PED_DESIRED_MOVE_BLEND_RATIO.md)

*Sources: alloc8or RDR3 NativeDB.*
