# TASK::GET_PED_WAYPOINT_DISTANCE

- **Hash:** `0xE6A877C64CAF1BC5`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `GetPedWaypointDistance`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/GET_PED_WAYPOINT_DISTANCE

## Signature

```c
float GET_PED_WAYPOINT_DISTANCE(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`float`

## Usage

### Lua

```lua
local retval = GetPedWaypointDistance(ped)

-- always available, by hash
local retval = Citizen.InvokeNative(0xE6A877C64CAF1BC5, ped, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetPedWaypointDistance(ped);

// by hash
const retval = Citizen.invokeNative('0xE6A877C64CAF1BC5', ped, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0xE6A877C64CAF1BC5, ped);
```

*Sources: alloc8or RDR3 NativeDB.*
