# TASK::GET_PED_WAYPOINT_OVERRIDE_SPEED

- **Hash:** `0xD39A2F3E7FCAFF08`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `GetPedWaypointOverrideSpeed`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/GET_PED_WAYPOINT_OVERRIDE_SPEED

## Signature

```c
float GET_PED_WAYPOINT_OVERRIDE_SPEED(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`float`

## Usage

### Lua

```lua
local retval = GetPedWaypointOverrideSpeed(ped)

-- always available, by hash
local retval = Citizen.InvokeNative(0xD39A2F3E7FCAFF08, ped, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetPedWaypointOverrideSpeed(ped);

// by hash
const retval = Citizen.invokeNative('0xD39A2F3E7FCAFF08', ped, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0xD39A2F3E7FCAFF08, ped);
```

*Sources: alloc8or RDR3 NativeDB.*
