# TASK::GET_RANSACK_SCENARIO_POINT_PED_IS_USING

- **Hash:** `0xD04241BBF6D03A5E`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `GetRansackScenarioPointPedIsUsing`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/GET_RANSACK_SCENARIO_POINT_PED_IS_USING

## Signature

```c
Any GET_RANSACK_SCENARIO_POINT_PED_IS_USING(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`Any`

## Usage

### Lua

```lua
local retval = GetRansackScenarioPointPedIsUsing(ped)

-- always available, by hash
local retval = Citizen.InvokeNative(0xD04241BBF6D03A5E, ped, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetRansackScenarioPointPedIsUsing(ped);

// by hash
const retval = Citizen.invokeNative('0xD04241BBF6D03A5E', ped, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xD04241BBF6D03A5E, ped);
```

*Sources: alloc8or RDR3 NativeDB.*
