# TASK::GET_TASK_MOVE_NETWORK_EVENT

- **Hash:** `0xB4F47213DF45A64C`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `GetTaskMoveNetworkEvent`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/GET_TASK_MOVE_NETWORK_EVENT

## Signature

```c
BOOL GET_TASK_MOVE_NETWORK_EVENT(Ped ped, const char* eventName);
```

## Parameters

- `ped` (`Ped`)
- `eventName` (`const char*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = GetTaskMoveNetworkEvent(ped, eventName)

-- always available, by hash
local retval = Citizen.InvokeNative(0xB4F47213DF45A64C, ped, eventName, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = GetTaskMoveNetworkEvent(ped, eventName);

// by hash
const retval = Citizen.invokeNative('0xB4F47213DF45A64C', ped, eventName, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xB4F47213DF45A64C, ped, eventName);
```

*Sources: alloc8or RDR3 NativeDB.*
