# TASK::GET_WAYPOINT_DISTANCE_ALONG_ROUTE

- **Hash:** `0xA5B769058763E497`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `GetWaypointDistanceAlongRoute`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/GET_WAYPOINT_DISTANCE_ALONG_ROUTE

## Signature

```c
float GET_WAYPOINT_DISTANCE_ALONG_ROUTE(const char* waypointRecording, int p1);
```

## Parameters

- `waypointRecording` (`const char*`)
- `p1` (`int`)

## Returns

`float`

## Usage

### Lua

```lua
local retval = GetWaypointDistanceAlongRoute(waypointRecording, p1)

-- always available, by hash
local retval = Citizen.InvokeNative(0xA5B769058763E497, waypointRecording, p1, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetWaypointDistanceAlongRoute(waypointRecording, p1);

// by hash
const retval = Citizen.invokeNative('0xA5B769058763E497', waypointRecording, p1, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0xA5B769058763E497, waypointRecording, p1);
```

*Sources: alloc8or RDR3 NativeDB.*
