# TASK::IS_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK

- **Hash:** `0x8785E6E40C7A8818`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `IsDrivebyTaskUnderneathDrivingTask`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/IS_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK

## Signature

```c
BOOL IS_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsDrivebyTaskUnderneathDrivingTask(ped)

-- always available, by hash
local retval = Citizen.InvokeNative(0x8785E6E40C7A8818, ped, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsDrivebyTaskUnderneathDrivingTask(ped);

// by hash
const retval = Citizen.invokeNative('0x8785E6E40C7A8818', ped, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x8785E6E40C7A8818, ped);
```

## See also

- [TASK::CLEAR_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK](https://natives.borderlinerp.com/natives/TASK/CLEAR_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK.md)

*Sources: alloc8or RDR3 NativeDB.*
