# TASK::IS_MOVE_BLEND_RATIO_STILL

- **Hash:** `0x349CE7B56DAFD95C`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `IsMoveBlendRatioStill`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/IS_MOVE_BLEND_RATIO_STILL

## Signature

```c
BOOL IS_MOVE_BLEND_RATIO_STILL(float moveBlendRatio);
```

## Parameters

- `moveBlendRatio` (`float`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsMoveBlendRatioStill(moveBlendRatio)

-- always available, by hash
local retval = Citizen.InvokeNative(0x349CE7B56DAFD95C, moveBlendRatio, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsMoveBlendRatioStill(moveBlendRatio);

// by hash
const retval = Citizen.invokeNative('0x349CE7B56DAFD95C', moveBlendRatio + 0.0000001, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x349CE7B56DAFD95C, moveBlendRatio);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
