# TASK::IS_PED_EXITING_SCENARIO

- **Hash:** `0x0C3CB2E600C8977D`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `IsPedExitingScenario`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/IS_PED_EXITING_SCENARIO

## Signature

```c
BOOL IS_PED_EXITING_SCENARIO(Ped ped, BOOL p1);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`BOOL`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsPedExitingScenario(ped, p1)

-- always available, by hash
local retval = Citizen.InvokeNative(0x0C3CB2E600C8977D, ped, p1, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsPedExitingScenario(ped, p1);

// by hash
const retval = Citizen.invokeNative('0x0C3CB2E600C8977D', ped, p1, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x0C3CB2E600C8977D, ped, p1);
```

*Sources: alloc8or RDR3 NativeDB.*
