{"hash":"0x3A815DB3EA088722","ns":"TASK","name":"IS_SCENARIO_TYPE_ENABLED","slug":"IS_SCENARIO_TYPE_ENABLED","official":true,"named":true,"luaName":"IsScenarioTypeEnabled","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"scenarioType","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0xEB47EC4E34FB7EE1"],"build":"1207","gtaHash":"0x3A815DB3EA088722","gtaJhash":"0xAE37E969","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/IS_SCENARIO_TYPE_ENABLED","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/IS_SCENARIO_TYPE_ENABLED.md","snippets":{"lua":"local retval = IsScenarioTypeEnabled(scenarioType)","luaInvoke":"local retval = Citizen.InvokeNative(0x3A815DB3EA088722, scenarioType, Citizen.ReturnResultAnyway())","js":"const retval = IsScenarioTypeEnabled(scenarioType);","jsInvoke":"const retval = Citizen.invokeNative('0x3A815DB3EA088722', scenarioType, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x3A815DB3EA088722, scenarioType);","notes":[]}}