# TASK::IS_SCENARIO_TYPE_ENABLED

- **Hash:** `0x3A815DB3EA088722`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `IsScenarioTypeEnabled`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/IS_SCENARIO_TYPE_ENABLED

## Signature

```c
BOOL IS_SCENARIO_TYPE_ENABLED(const char* scenarioType);
```

## Parameters

- `scenarioType` (`const char*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsScenarioTypeEnabled(scenarioType)

-- always available, by hash
local retval = Citizen.InvokeNative(0x3A815DB3EA088722, scenarioType, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsScenarioTypeEnabled(scenarioType);

// by hash
const retval = Citizen.invokeNative('0x3A815DB3EA088722', scenarioType, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x3A815DB3EA088722, scenarioType);
```

## See also

- [TASK::SET_SCENARIO_TYPE_ENABLED](https://natives.borderlinerp.com/natives/TASK/SET_SCENARIO_TYPE_ENABLED.md)

*Sources: alloc8or RDR3 NativeDB.*
