# TASK::IS_TASK_MOVE_NETWORK_ACTIVE

- **Hash:** `0x921CE12C489C4C41`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `IsTaskMoveNetworkActive`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/IS_TASK_MOVE_NETWORK_ACTIVE

## Signature

```c
BOOL IS_TASK_MOVE_NETWORK_ACTIVE(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsTaskMoveNetworkActive(ped)

-- always available, by hash
local retval = Citizen.InvokeNative(0x921CE12C489C4C41, ped, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsTaskMoveNetworkActive(ped);

// by hash
const retval = Citizen.invokeNative('0x921CE12C489C4C41', ped, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x921CE12C489C4C41, ped);
```

*Sources: alloc8or RDR3 NativeDB.*
