# TASK::IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_PED

- **Hash:** `0xE03B3F2D3DC59B64`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `IsWaypointPlaybackGoingOnForPed`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_PED

## Signature

```c
BOOL IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_PED(Ped ped, const char* waypointRecording);
```

## Parameters

- `ped` (`Ped`)
- `waypointRecording` (`const char*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsWaypointPlaybackGoingOnForPed(ped, waypointRecording)

-- always available, by hash
local retval = Citizen.InvokeNative(0xE03B3F2D3DC59B64, ped, waypointRecording, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsWaypointPlaybackGoingOnForPed(ped, waypointRecording);

// by hash
const retval = Citizen.invokeNative('0xE03B3F2D3DC59B64', ped, waypointRecording, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xE03B3F2D3DC59B64, ped, waypointRecording);
```

*Sources: alloc8or RDR3 NativeDB.*
