# TASK::MAKE_OBJECT_NOT_CARRIABLE

- **Hash:** `0x67BFCED22909834D`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `MakeObjectNotCarriable`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/MAKE_OBJECT_NOT_CARRIABLE

## Signature

```c
void MAKE_OBJECT_NOT_CARRIABLE(Object object);
```

## Parameters

- `object` (`Object`)

## Returns

`void`

## Usage

### Lua

```lua
MakeObjectNotCarriable(object)

-- always available, by hash
Citizen.InvokeNative(0x67BFCED22909834D, object)
```

### JavaScript

```js
MakeObjectNotCarriable(object);

// by hash
Citizen.invokeNative('0x67BFCED22909834D', object);
```

### C#

```csharp
Function.Call((Hash)0x67BFCED22909834D, object);
```

*Sources: alloc8or RDR3 NativeDB.*
