# TASK::OPEN_PATROL_ROUTE

- **Hash:** `0xA36BFB5EE89F3D82`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `OpenPatrolRoute`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/OPEN_PATROL_ROUTE

## Signature

```c
void OPEN_PATROL_ROUTE(const char* patrolRoute);
```

## Parameters

- `patrolRoute` (`const char*`)

## Returns

`void`

## Description

Note: patrolRoute must be prefixed with 'miss_' for it to be valid

## Usage

### Lua

```lua
OpenPatrolRoute(patrolRoute)

-- always available, by hash
Citizen.InvokeNative(0xA36BFB5EE89F3D82, patrolRoute)
```

### JavaScript

```js
OpenPatrolRoute(patrolRoute);

// by hash
Citizen.invokeNative('0xA36BFB5EE89F3D82', patrolRoute);
```

### C#

```csharp
Function.Call((Hash)0xA36BFB5EE89F3D82, patrolRoute);
```

## See also

- [TASK::CLOSE_PATROL_ROUTE](https://natives.borderlinerp.com/natives/TASK/CLOSE_PATROL_ROUTE.md)
- [TASK::CREATE_PATROL_ROUTE](https://natives.borderlinerp.com/natives/TASK/CREATE_PATROL_ROUTE.md)
- [TASK::DELETE_PATROL_ROUTE](https://natives.borderlinerp.com/natives/TASK/DELETE_PATROL_ROUTE.md)

*Sources: alloc8or RDR3 NativeDB.*
