# TASK::PLAY_ANIM_ON_RUNNING_SCENARIO

- **Hash:** `0x748040460F8DF5DC`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `PlayAnimOnRunningScenario`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/PLAY_ANIM_ON_RUNNING_SCENARIO

## Signature

```c
void PLAY_ANIM_ON_RUNNING_SCENARIO(Ped ped, const char* animDict, const char* animName);
```

## Parameters

- `ped` (`Ped`)
- `animDict` (`const char*`)
- `animName` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
PlayAnimOnRunningScenario(ped, animDict, animName)

-- always available, by hash
Citizen.InvokeNative(0x748040460F8DF5DC, ped, animDict, animName)
```

### JavaScript

```js
PlayAnimOnRunningScenario(ped, animDict, animName);

// by hash
Citizen.invokeNative('0x748040460F8DF5DC', ped, animDict, animName);
```

### C#

```csharp
Function.Call((Hash)0x748040460F8DF5DC, ped, animDict, animName);
```

*Sources: alloc8or RDR3 NativeDB.*
