# TASK::REACT_LOOK_AT_END

- **Hash:** `0x541E5B41DCA45828`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `ReactLookAtEnd`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/REACT_LOOK_AT_END

## Signature

```c
void REACT_LOOK_AT_END(Ped ped, int exitAnimation, BOOL p2);
```

## Parameters

- `ped` (`Ped`)
- `exitAnimation` (`int`)
- `p2` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
ReactLookAtEnd(ped, exitAnimation, p2)

-- always available, by hash
Citizen.InvokeNative(0x541E5B41DCA45828, ped, exitAnimation, p2)
```

### JavaScript

```js
ReactLookAtEnd(ped, exitAnimation, p2);

// by hash
Citizen.invokeNative('0x541E5B41DCA45828', ped, exitAnimation, p2);
```

### C#

```csharp
Function.Call((Hash)0x541E5B41DCA45828, ped, exitAnimation, p2);
```

*Sources: alloc8or RDR3 NativeDB.*
