# TASK::REMOVE_COVER_POINT

- **Hash:** `0xAE287C923D891715`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `RemoveCoverPoint`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/REMOVE_COVER_POINT

## Signature

```c
void REMOVE_COVER_POINT(ScrHandle coverpoint);
```

## Parameters

- `coverpoint` (`ScrHandle`)

## Returns

`void`

## Usage

### Lua

```lua
RemoveCoverPoint(coverpoint)

-- always available, by hash
Citizen.InvokeNative(0xAE287C923D891715, coverpoint)
```

### JavaScript

```js
RemoveCoverPoint(coverpoint);

// by hash
Citizen.invokeNative('0xAE287C923D891715', coverpoint);
```

### C#

```csharp
Function.Call((Hash)0xAE287C923D891715, coverpoint);
```

## See also

- [TASK::ADD_COVER_POINT](https://natives.borderlinerp.com/natives/TASK/ADD_COVER_POINT.md)

*Sources: alloc8or RDR3 NativeDB.*
