# TASK::REMOVE_WAYPOINT_RECORDING

- **Hash:** `0xFF1B8B4AA1C25DC8`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `RemoveWaypointRecording`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/REMOVE_WAYPOINT_RECORDING

## Signature

```c
void REMOVE_WAYPOINT_RECORDING(const char* waypointRecording);
```

## Parameters

- `waypointRecording` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
RemoveWaypointRecording(waypointRecording)

-- always available, by hash
Citizen.InvokeNative(0xFF1B8B4AA1C25DC8, waypointRecording)
```

### JavaScript

```js
RemoveWaypointRecording(waypointRecording);

// by hash
Citizen.invokeNative('0xFF1B8B4AA1C25DC8', waypointRecording);
```

### C#

```csharp
Function.Call((Hash)0xFF1B8B4AA1C25DC8, waypointRecording);
```

## See also

- [TASK::REQUEST_WAYPOINT_RECORDING](https://natives.borderlinerp.com/natives/TASK/REQUEST_WAYPOINT_RECORDING.md)

*Sources: alloc8or RDR3 NativeDB.*
