# TASK::REQUEST_TASK_MOVE_NETWORK_STATE_TRANSITION

- **Hash:** `0xD01015C7316AE176`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `RequestTaskMoveNetworkStateTransition`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/REQUEST_TASK_MOVE_NETWORK_STATE_TRANSITION

## Signature

```c
void REQUEST_TASK_MOVE_NETWORK_STATE_TRANSITION(Ped ped, const char* name);
```

## Parameters

- `ped` (`Ped`)
- `name` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
RequestTaskMoveNetworkStateTransition(ped, name)

-- always available, by hash
Citizen.InvokeNative(0xD01015C7316AE176, ped, name)
```

### JavaScript

```js
RequestTaskMoveNetworkStateTransition(ped, name);

// by hash
Citizen.invokeNative('0xD01015C7316AE176', ped, name);
```

### C#

```csharp
Function.Call((Hash)0xD01015C7316AE176, ped, name);
```

*Sources: alloc8or RDR3 NativeDB.*
