# TASK::RESET_SCENARIO_TYPES_ENABLED

- **Hash:** `0x0D40EE2A7F2B2D6D`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `ResetScenarioTypesEnabled`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/RESET_SCENARIO_TYPES_ENABLED

## Signature

```c
void RESET_SCENARIO_TYPES_ENABLED();
```

## Returns

`void`

## Usage

### Lua

```lua
ResetScenarioTypesEnabled()

-- always available, by hash
Citizen.InvokeNative(0x0D40EE2A7F2B2D6D)
```

### JavaScript

```js
ResetScenarioTypesEnabled();

// by hash
Citizen.invokeNative('0x0D40EE2A7F2B2D6D');
```

### C#

```csharp
Function.Call((Hash)0x0D40EE2A7F2B2D6D);
```

*Sources: alloc8or RDR3 NativeDB.*
