# TASK::SET_DRIVE_TASK_MAX_CRUISE_SPEED

- **Hash:** `0x404A5AA9B9F0B746`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `SetDriveTaskMaxCruiseSpeed`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/SET_DRIVE_TASK_MAX_CRUISE_SPEED

## Signature

```c
void SET_DRIVE_TASK_MAX_CRUISE_SPEED(Ped ped, float maxCruiseSpeed);
```

## Parameters

- `ped` (`Ped`)
- `maxCruiseSpeed` (`float`)

## Returns

`void`

## Description

Not implemented.

## Usage

### Lua

```lua
SetDriveTaskMaxCruiseSpeed(ped, maxCruiseSpeed)

-- always available, by hash
Citizen.InvokeNative(0x404A5AA9B9F0B746, ped, maxCruiseSpeed)
```

### JavaScript

```js
SetDriveTaskMaxCruiseSpeed(ped, maxCruiseSpeed);

// by hash
Citizen.invokeNative('0x404A5AA9B9F0B746', ped, maxCruiseSpeed + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x404A5AA9B9F0B746, ped, maxCruiseSpeed);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
