# TASK::SET_ENHANCED_BREAK_FREE

- **Hash:** `0x1BF9D36A5EAFFBAE`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `SetEnhancedBreakFree`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/SET_ENHANCED_BREAK_FREE

## Signature

```c
BOOL SET_ENHANCED_BREAK_FREE(Ped ped, BOOL p1, const char* clipset);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`BOOL`)
- `clipset` (`const char*`)

## Returns

`BOOL`

## Description

clipset: CLIPSET@MECH_HOGTIE@HUMAN@BREAKOUT_MG@GROUND, CLIPSET@MECH_HOGTIE@HUMAN@BREAKOUT_MG@SHOULDER, CLIPSET@MECH_HOGTIE@HUMAN@BREAKOUT_MG@MOUNT
clipset can also be 0

## Usage

### Lua

```lua
local retval = SetEnhancedBreakFree(ped, p1, clipset)

-- always available, by hash
local retval = Citizen.InvokeNative(0x1BF9D36A5EAFFBAE, ped, p1, clipset, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = SetEnhancedBreakFree(ped, p1, clipset);

// by hash
const retval = Citizen.invokeNative('0x1BF9D36A5EAFFBAE', ped, p1, clipset, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x1BF9D36A5EAFFBAE, ped, p1, clipset);
```

*Sources: alloc8or RDR3 NativeDB.*
