# TASK::SET_HIGH_FALL_TASK

- **Hash:** `0x8C825BDC7741D37C`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `SetHighFallTask`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/SET_HIGH_FALL_TASK

## Signature

```c
void SET_HIGH_FALL_TASK(Ped ped, int p1, int p2, int p3);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`int`)
- `p2` (`int`)
- `p3` (`int`)

## Returns

`void`

## Description

Makes the ped ragdoll like when falling from a great height

## Usage

### Lua

```lua
SetHighFallTask(ped, p1, p2, p3)

-- always available, by hash
Citizen.InvokeNative(0x8C825BDC7741D37C, ped, p1, p2, p3)
```

### JavaScript

```js
SetHighFallTask(ped, p1, p2, p3);

// by hash
Citizen.invokeNative('0x8C825BDC7741D37C', ped, p1, p2, p3);
```

### C#

```csharp
Function.Call((Hash)0x8C825BDC7741D37C, ped, p1, p2, p3);
```

*Sources: alloc8or RDR3 NativeDB.*
