# TASK::SET_SCENARIO_GROUP_ENABLED

- **Hash:** `0x02C8E5B49848664E`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `SetScenarioGroupEnabled`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/SET_SCENARIO_GROUP_ENABLED

## Signature

```c
void SET_SCENARIO_GROUP_ENABLED(const char* scenarioGroup, BOOL toggle);
```

## Parameters

- `scenarioGroup` (`const char*`)
- `toggle` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetScenarioGroupEnabled(scenarioGroup, toggle)

-- always available, by hash
Citizen.InvokeNative(0x02C8E5B49848664E, scenarioGroup, toggle)
```

### JavaScript

```js
SetScenarioGroupEnabled(scenarioGroup, toggle);

// by hash
Citizen.invokeNative('0x02C8E5B49848664E', scenarioGroup, toggle);
```

### C#

```csharp
Function.Call((Hash)0x02C8E5B49848664E, scenarioGroup, toggle);
```

## See also

- [TASK::IS_SCENARIO_GROUP_ENABLED](https://natives.borderlinerp.com/natives/TASK/IS_SCENARIO_GROUP_ENABLED.md)

*Sources: alloc8or RDR3 NativeDB.*
