# TASK::SET_SEQUENCE_TO_REPEAT

- **Hash:** `0x58C70CF3A41E4AE7`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `SetSequenceToRepeat`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/SET_SEQUENCE_TO_REPEAT

## Signature

```c
void SET_SEQUENCE_TO_REPEAT(int taskSequenceId, int repeatMode);
```

## Parameters

- `taskSequenceId` (`int`)
- `repeatMode` (`int`)

## Returns

`void`

## Description

repeatMode: 0 = REPEAT_NOT; 1 = REPEAT_FOREVER

## Usage

### Lua

```lua
SetSequenceToRepeat(taskSequenceId, repeatMode)

-- always available, by hash
Citizen.InvokeNative(0x58C70CF3A41E4AE7, taskSequenceId, repeatMode)
```

### JavaScript

```js
SetSequenceToRepeat(taskSequenceId, repeatMode);

// by hash
Citizen.invokeNative('0x58C70CF3A41E4AE7', taskSequenceId, repeatMode);
```

### C#

```csharp
Function.Call((Hash)0x58C70CF3A41E4AE7, taskSequenceId, repeatMode);
```

*Sources: alloc8or RDR3 NativeDB.*
