# TASK::SET_TASK_MOVE_NETWORK_SIGNAL_BOOL

- **Hash:** `0xB0A6CFD2C69C1088`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `SetTaskMoveNetworkSignalBool`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/SET_TASK_MOVE_NETWORK_SIGNAL_BOOL

## Signature

```c
void SET_TASK_MOVE_NETWORK_SIGNAL_BOOL(Ped ped, const char* signalName, BOOL value);
```

## Parameters

- `ped` (`Ped`)
- `signalName` (`const char*`)
- `value` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetTaskMoveNetworkSignalBool(ped, signalName, value)

-- always available, by hash
Citizen.InvokeNative(0xB0A6CFD2C69C1088, ped, signalName, value)
```

### JavaScript

```js
SetTaskMoveNetworkSignalBool(ped, signalName, value);

// by hash
Citizen.invokeNative('0xB0A6CFD2C69C1088', ped, signalName, value);
```

### C#

```csharp
Function.Call((Hash)0xB0A6CFD2C69C1088, ped, signalName, value);
```

*Sources: alloc8or RDR3 NativeDB.*
