{"hash":"0xD5BB4025AE449A4E","ns":"TASK","name":"SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT","slug":"SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT","official":true,"named":true,"luaName":"SetTaskMoveNetworkSignalFloat","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"signalName","type":"const char*"},{"name":"value","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xD5BB4025AE449A4E","gtaJhash":"0xA79BE783","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT.md","snippets":{"lua":"SetTaskMoveNetworkSignalFloat(ped, signalName, value)","luaInvoke":"Citizen.InvokeNative(0xD5BB4025AE449A4E, ped, signalName, value)","js":"SetTaskMoveNetworkSignalFloat(ped, signalName, value);","jsInvoke":"Citizen.invokeNative('0xD5BB4025AE449A4E', ped, signalName, value + 0.0000001);","csharp":"Function.Call((Hash)0xD5BB4025AE449A4E, ped, signalName, value);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}