# TASK::SET_TEAM_CARRIABLE_ENTITY

- **Hash:** `0x545BF19F86E80F11`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `SetTeamCarriableEntity`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/SET_TEAM_CARRIABLE_ENTITY

## Signature

```c
void SET_TEAM_CARRIABLE_ENTITY(Any p0, Any p1, Any p2);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)
- `p2` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
SetTeamCarriableEntity(p0, p1, p2)

-- always available, by hash
Citizen.InvokeNative(0x545BF19F86E80F11, p0, p1, p2)
```

### JavaScript

```js
SetTeamCarriableEntity(p0, p1, p2);

// by hash
Citizen.invokeNative('0x545BF19F86E80F11', p0, p1, p2);
```

### C#

```csharp
Function.Call((Hash)0x545BF19F86E80F11, p0, p1, p2);
```

## See also

- [TASK::IS_TEAM_CARRIABLE_ENTITY](https://natives.borderlinerp.com/natives/TASK/IS_TEAM_CARRIABLE_ENTITY.md)

*Sources: alloc8or RDR3 NativeDB.*
