# TASK::START_TASK_ITEM_INTERACTION

- **Hash:** `0xAE72E7DF013AAA61`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `StartTaskItemInteraction`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/START_TASK_ITEM_INTERACTION

## Signature

```c
void START_TASK_ITEM_INTERACTION(Ped ped, Hash itemHash, Hash interactionAnimHash, int p3, int flag, float p5);
```

## Parameters

- `ped` (`Ped`)
- `itemHash` (`Hash`)
- `interactionAnimHash` (`Hash`)
- `p3` (`int`)
- `flag` (`int`)
- `p5` (`float`)

## Returns

`void`

## Description

Params: p3 = 0, 1; p5 = 0.0f, -1.0f
https://github.com/femga/rdr3_discoveries/tree/master/tasks/TASK_ITEM_INTERACTION

## Usage

### Lua

```lua
StartTaskItemInteraction(ped, itemHash, interactionAnimHash, p3, flag, p5)

-- always available, by hash
Citizen.InvokeNative(0xAE72E7DF013AAA61, ped, itemHash, interactionAnimHash, p3, flag, p5)
```

### JavaScript

```js
StartTaskItemInteraction(ped, itemHash, interactionAnimHash, p3, flag, p5);

// by hash
Citizen.invokeNative('0xAE72E7DF013AAA61', ped, itemHash, interactionAnimHash, p3, flag, p5 + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0xAE72E7DF013AAA61, ped, itemHash, interactionAnimHash, p3, flag, p5);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
